Heikki Humberg

Game theory examines the idea of artificial intelligence from the aspect of artificial stupidity. In 1997 Deep Blue won Garri Kasparov in a series of chess games for the first time. After that the reign on man ended and no longer it is relevant to see how much we lose to computers. Now it is only about how new algorithms beat old ones. In the work we observe the boring beginner level machine vs. machine games. The result is often a gridlock of moves without a winner. The never-ending canvas of entropy.

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Game theory is based on p4wn.

Special thanks to J. Nykopp for the help in the making of this project.